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Monthly Archives: June 2018

New GitHub repo: Using Firebase to add cloud-based features to games built on Unity

By Dane Zeke Liergaard A while back, a group of us Google Cloud Platform Developer Programs Engineers teamed up with gaming fans in Firebase Engineering to work on an interesting project. We all love games, gamers, and game developers, and we wanted to support those developers with solutions that accomplish common tasks so they can focus more on what they ...

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